Hello! My name is Sarah Akers and I’m a 3D and tech artist based in the UK.  I love pick up and play, mechanic driven games and I am passionate about designing ways to improve workflow. I have experience developing in VR and aspire to create fully immersive experiences through atmosphere and visual effects. I am constantly working to learn new skills and develop as an artist!

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  • Photoshop
  • Maya
  • Unity
  • UE4
  • 3DCoat
  • Zbrush
  • Mudbox
  • Amplify Shader Editor


Paw Print Games
(Jul 2016 – May 2018)

  • Border Patrol (Unreleased Title)
    – Lead 3D artist, art director and technical artist
  • Bloody Zombies (2017)
    Oculus, Vive, PS4, Xbox One, Switch
    – Environment artist

White Paper Games
(Sept 2015 – Dec 2015)

  • The Occupation (Unreleased title)
    – 3D art intern during early development


  • Modular environment and prop modelling
  • Hand painted & PBR texturing
  • Advanced shader creation
  • Particles and VFX
  • Lighting
  • Working within the technical limitations of VR
  • Team management and task management