Hello! My name is Sarah Akers and I’m a VFX artist based in the North West of the UK. I love pick up and play, mechanic driven games and social gaming is very important to me. I strive to make games that bring friends together around the TV or online. I am passionate about the life that VFX bring to games, and I value the importance of making functional and cool effects that convey both gameplay and emotion!

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Lucid Games
(Oct 2018 – Present)

  • Unannouced super secret big IP (2020)
    – VFX artist (environmental and gameplay VFX)
  • Switchblade (2018)
    PS4, PC
    – VFX and technical artist

Paw Print Games
(Jul 2016 – May 2018)

  • Border Patrol (Unreleased Title)
    – Lead 3D artist, art director and technical artist
  • Bloody Zombies (2017)
    Oculus, Vive, PS4, Xbox One, Switch
    – Environment artist

White Paper Games
(Sept 2015 – Dec 2015)

  • The Occupation (Unreleased title)
    – 3D art intern during early development


  • Concepting, protyping and fully realising VFX
  • Creating particle systems in UE4 Cascade and Unity
  • Advanced material creation in UE4 and Unity
  • Creating custom textures & meshes for VFX
  • Optimisation for VFX, materials and other areas of tech
  • Working within the technical limitations of VR
  • Team management and task management


  • UE4
  • Unity
  • Maya
  • Photoshop
  • Substance
  • 3DCoat
  • Amplify Shader Editor